Okay, so I've got something to confess.
I'm playing DnD.
It's not like before, when I played for one or two nights. I'm playing a real campaign, full on with miniatures, voice-acting and cue-cards for my spells.
And you know what? It's REALLY FUN!
There's a bit of a learning curve though. I'm still not used to all the dice you have to roll for everything. It's all very technical. Strength check this, Grapple check that. Did you know you have to roll to see if you hit the creature, and then roll again for damage? That completely confused me at first. Why can't I just roll once, and make it so that 1 is complete and utter miss, and 20 is a lot of damage? Sigh.
Anyway, I'm playing an Elf Druid (is that really a surprise?). Ben's playing as well, as a human, something called a cleric of Tempest. He does this Austrian accent for his character that is hilarious! It's an undead campaign, so although a druid wasn't the best choice, I still find ways to be useful. Like last time, I totally used Call Lightening to obliterate a bunch of enemies while my allies were incapacitated. As my friend Colleen remarked, "They say that lightening never strikes twice in one spot, but boy are they wrong."
I guess I never realized that DnD has such a potential for storytelling. Not that I was opposed to DnD before. But I was really getting into it. Once our DM said, "Gotta find some light for in here."
I looked at my spell list. "Damn, I don't think I have a light spell with me."
The DM walked over and turned on the light. And it was then I realized he was talking about real life, and not the game. LOL.
Once I know enough about it, I would love to be DM and tell my own stories. Even better, I'd love to make my own system. Less dice, more creative thinking.

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